Puzstel Storm
--- How to Play ---
Use the arrow keys to move the cursor and press Z to swap tiles.
Arrange the tiles to create matching groups of 3 or more.
After every 5th swap, the matching groups will break, awarding you 5 points per tile.
The remaining tiles will fall and new ones will enter from the top.
Chaining
If the falling tiles create a new matching group, a chain starts. A 2-chain is worth double points, and a 3-chain is triple points etc...
Egirls
Egirl tiles are worth 15 points each, so try to match them at the end of a chain for a huge score.
The first match in this chain scores +5 points per tile:
The second chain scores double, +10 per tile
The third chain scores triple, and egirls are 15 points each. 15 x 3 = 45 points per tile!
Here's an example of how to set up a long chain for a high score:
Game Modes
In Score Attack 100 Mode there is no time limit, instead there is a limited number of swaps per game, so take your time and plan your moves carefully.
In Caffeinated Mode you have only 3 minutes to play but can make as many swaps as you like... HOWEVER - the first match of a chain scores ZERO points in Caffeinated mode! You have to create a 2-chain or more to score any points!
--- Credits ---
Art - Pastel Stormveil & monoRAIL
Programming & music - monoRAIL
Beta testing - WooLuBu
Thanks to - Sour Walrus, Oyatsu, Lychee Sodapop
Made with Pico-8, Aseprite & Visual Studio Code
--- Competition Results ---
Here are the top 10 scores from the first Puzstel Storm competition, held in December 2022.
Player | Score |
1. Aipacalypse | 6905 |
2. Oblivion Wings | 6475 |
3. Bento | 6265 |
4. Miss Squeaks | 6040 |
5. Vermillion Forest | 5920 |
6. Freedom | 5810 |
7. Maya Merlarn | 5760 |
8. Desty Nova | 5335 |
9. Sir Brent | 4930 |
10. Sour Walrus | 4735 |
Comments
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How long did it take you to make?
Hard to say exactly because it was spread out over a few months. It was about 6 months from the start date to the final upload on Itch, but I was probably only working on it for an hour or two each week. Also I came back to it and added Caffeinated Mode (the time limited mode) a couple of months after I first uploaded it. Full-time it probably would have taken a week. Pico-8 is a very fast development environment, particularly with Aseprite and the VSCode Lua & Pico-8 plugins.
Great work! Do you plan to release the png cart?
Here you go...
Thank you very much! 🤩
It's time to play some good puzzles then!
Got up to a 5 chain. Really fun game here, great work!
Awesome gameplay, super fun!